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AI Insights · Timothy · January 2022

Top 5 Third Person Games in South America Q4 2021

An overview of the performance of the top 5 third person games on a unified platform in South America during Q4 2021, based on data from Sensor Tower.

Top 5 Third Person Games in South America Q4 2021

During the fourth quarter of 2021, the top 5 third person games in South America saw varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.

Free Fire from Garena International I Private Limited consistently maintained high weekly revenue, peaking at approximately $1.6M in the week of December 20. Weekly downloads were substantial throughout the quarter, with a notable high of over 3M in late September. Active users hovered around 35M to 40M, showing a slight dip in October but recovering by year-end.

Race Master 3D - Car Racing by SayGames LTD saw a significant increase in both downloads and active users. Weekly downloads peaked at around 967K in early December, while active users rose steadily, reaching over 1.8M by the end of December. Revenue, albeit lower compared to other games, saw a gradual increase, peaking at about $1K in the final week of the year.

Subway Surfers from Sybo Games ApS enjoyed steady growth in downloads and active users. Weekly downloads reached a high of approximately 744K in the last week of December. Active users saw a consistent rise, peaking at around 17M in November. Revenue remained relatively stable, with a peak of around $4K in mid-December.

Tiles Hop EDM Rush Music Game by Amanotes Pte. Ltd. experienced a steady pattern in weekly downloads, peaking at about 448K in the last week of December. Active users showed a gradual increase, reaching over 4.1M by the end of the quarter. Weekly revenue remained stable, averaging around $1.5K.

Hair Challenge from Rollic Games saw fluctuations in downloads and active users. Weekly downloads peaked at approximately 480K in late September, and active users showed a slight decline from 1.7M to around 1.3M by mid-December, before a slight uptick towards the end of the year. Revenue remained low, peaking at only $71 in late November.

For more insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022